The WebGlShader threw a runtime error.

This is most likely due to a syntax error in your function or a missing parameter.

Here is the raw GLSL injected into the shader:
Function to be iterated:
z = cpowi(z, vec2(2.00000000, 0.0)) + c;

The console may have additional hints!

Function Input
fc(z)=f_c(z)=fc​(z)=
Current point: −2.42+1.36i-2.42 + 1.36i−2.42+1.36i
Plot Options

Custom Parameter?

Display orbit for some initial point
40
Aesthetic Options
Extra Parameters